The Paléoh! game

Play.
Aim.
Play again.

Paléoh! is a palet game designed to spark something simple: the urge to play together. In pairs, in teams, indoors or outdoors, everyone can join in from the very first throw.
PALÉOH!
PALET GAME
AGES 6 TO 101
Paléoh! wooden palet game

A game that’s easy to understand, hard to master and, above all, impossible to watch without wanting to try.

01 / THE CONCEPT

The idea is simple. The challenge, much less so.

Paléoh! is a game of skill and precision built around one essential idea: letting everyone play together.

No need to be sporty, an expert or used to palet games. You aim, you throw, you count the points and above all… you start again.

Because a game of Paléoh! should be able to start in seconds and make you want a rematch straight away.

01 / ACCESSIBLE

Everyone plays.

From 6 to 101, everyone can learn the basics in their very first game.

02 / PRECISION

Every throw counts.

Success depends as much on your technique as on how well you manage your score.

03 / REMATCH

One game leads to another.

Because there’s always a throw you wish you’d played differently.

02 / HOW MANY PLAYERS

One against one. Or all together.

Paléoh! adapts to the number of players and the mood of the moment.

A game can be played as a duel, in teams or with several players. The idea stays the same: aim true and take the lead.

2–6 players
1 VS 1 duel
2 VS 2 teams
3 VS 3 big teams
The rule that changes everything

500 points. Not one more.

The goal is to reach exactly 500 points. If a team goes over 500, it goes back to its previous score. A simple rule that turns every throw into a real strategic choice.

03 / HOW TO PLAY

A few rules.
Plenty of games.

Paléoh! is designed to be understood quickly. A game is played over several rounds, until one team reaches exactly 500 points.

01 / SET UP

Lay out the game.

Unfold the board: each team has its own half. Choose a throwing line, the same for everyone, then draw lots to decide which team starts.

02 / THROW

One palet each, in turn.

Each team has 6 palets. Teams take turns throwing one palet at a time until all 12 palets have been played. Within a team, players take turns.

03 / COUNT

Points are counted at the end of the round.

Once every palet has been thrown, the round is over. Each palet left on your half scores its points for your team.

04 / CARRY ON

On to the next round.

Collect the palets. The team that scored the most points in the round starts the next one.

DETAILED RULES

What if…?

The situations that spark debate around the board, and how to settle them.

IF THE THROW IS TOO STRONG

The palet ends up on the opposing half.

It stays in play, but its points go to the other team.

IF A PALET IS KNOCKED OFF

An opponent’s palet pushes yours onto the ground.

The fallen palet scores nothing. More generally, any palet on the ground at the end of the round does not count, whoever knocked it off.

IF A PALET CHANGES SIDES

It is pushed from one half to the other.

It counts for the team that owns the half where it stops.

IF THE PALET HITS THE GROUND FIRST

It bounces on the ground before the board.

The palet is dead: remove it straight away. It does not count, even if it ends up on the board.

IF THE PALET STRADDLES THE MIDDLE

It rests between the two halves.

It counts for the half holding most of the palet. If in doubt, it does not count.

IF YOU STEP OVER THE LINE

The thrower crossed the throwing line.

The palet is removed and does not count. Play continues with the next team.

IF SOMEONE THROWS OUT OF TURN

A team played twice in a row.

The palet thrown out of turn is removed and does not count.

IF THE BOARD MOVES

It gets knocked during the round.

Put it back in place. If any palets moved, the round is replayed.

IF YOU GO OVER 500

Your team goes above 500 points.

It goes back to the score it had before that round, and the other team plays straight away. You must finish on exactly 500 points.

IF BOTH TEAMS REACH 500

In the same round.

Play a deciding round: the team that scores the most points in it wins the game.

IF NOBODY AGREES

There is no way to settle a palet.

When in doubt, the palet does not count. And a rematch is promised.

EPDM palets of the Paléoh! game
The detail that changes the game

EPDM palets.

We chose EPDM for the palets to offer a pleasant playing experience that suits the world of Paléoh!

The material supports your technique, your throws and game after game, while letting you play indoors as well as outdoors.

Because at Paléoh!, even the smallest details matter.

04 / ANYWHERE

A game can start almost anywhere.

INDOORS

When the weather decides for you.

An evening with friends, a birthday, a games room or simply the urge to play at home. Paléoh! is an indoor game too.

OUTDOORS

When the day stretches on outside.

Garden, terrace, holidays, weekends, picnics or days out with friends: bring out the game and start playing.

“

The best player isn’t necessarily the one who throws best. It’s the one who knows when to take the risk.

05 / EVERY GENERATION

From 6 to 101. And sometimes older.

Paléoh! isn’t designed for any one generation in particular.

That’s exactly what we love: bringing children, parents, friends and grandparents together around the same board.

The game then becomes an excuse. An excuse to talk, laugh, challenge each other and share a screen-free moment.

06 / WHY PALÉOH!

Because we wanted to put play back at the centre.

We live surrounded by screens, apps and notifications.

Paléoh! deliberately takes the opposite path.

Two boards. Palets. A few rules. And people gathered around the same game.

Nothing more. And in the end, maybe that’s already a lot.

Our philosophy

We don’t just want to sell a game.

We want to create an object you regularly take out of the cupboard.

An object that becomes associated with evenings, holidays, meals, birthdays, improvised competitions and memories.

Because a good game never really stays in its box.

Now,
it’s your turn to play.

Buy Paléoh! →